Look, the truth is that I've been in this League of Legends thing for years and I've seen how Riot has tried everything to catch those who do Boosting. You know what? Every time they release a new update, the community gets nervous, thinking that this time they'll actually be able to detect all the boosters. But here's the thing: after 15 years of trying, Riot still can't effectively patch this.
I've been on the side of the boosters for quite some time, and I can tell you that the reality is much more complex than people think. It's not that Riot doesn't want to patch the boosting, it's that they simply can't do it without creating total chaos in the game. And well, when you analyze the problem from the inside, you realize that it's practically impossible to distinguish between a player who improved their internet and one who hired a ProBooster .
Why Riot Can't Effectively Detect Boosting
Riot's main problem isn't technical, but conceptual. How do you know if someone is boosting or just having a good day? Current detection systems analyze behavioral patterns, reaction times, and changes in playstyle, but an experienced booster can perfectly mimic their client's playstyle.
Let's see, imagine this situation: you have a player who normally plays on Platinum 3, but suddenly starts playing as if they were Diamond 1. Riot's systems could flag them as suspicious, right? But here's the thing: what if they simply changed their gaming setup? What if they moved to a house with better internet? What if they bought a 144Hz monitor and can now see movements better?
False positives would be massive if Riot implemented an aggressive detection system. They'd be banning legitimate players who simply upgraded their hardware or connection. And of course, this would cause a huge outcry in the community.
The Problem of False Positives
Here's the detail many people don't understand: Riot can't be too aggressive with detection because it would end up banning innocent players. I've seen cases where players who simply improved their setup were flagged as suspicious by automated systems.
The IP address issue is another perfect example. How will they know if someone is boosting or just traveling for work? I know players who log in from different countries every week because they travel constantly. Are they going to get banned for that? It would be ridiculous.
And well, the duoQ issue is even more complicated. How are they going to distinguish between a duo who met in-game and is doing it? It's impossible. Riot's systems can't tell if two people know each other in real life or if one is paying the other.
The Focus
At EA, we've developed a slightly different approach. Instead of making sudden changes that raise suspicions, we work gradually and naturally. Our boosters play a few games a day (4-6 games, though you can always request more), maintain a consistent playstyle, and sometimes even duo with other accounts to make it feel more natural.
The key is to avoid sudden changes in gameplay. If a player normally plays 3-6 games a day, we're not going to force them to play 15-20 games at once. We maintain the same pace, but with a gradual improvement in performance that doesn't raise red flags in the detection systems.
Realistic Risk Analysis
The truth is that boosting has always been risky, and that's not going to change. But here's the thing: if the risk used to be 1%, now it's 2%. It's still extremely low, especially compared to other services that promise results in 24 hours.
At We've refined our methods over the years to minimize these risks. Our protection system ensures your account is secure throughout the entire process.
The difference with the competition is that we don't promise miracles. We're not going to tell you you'll go from Iron to Challenger in a week, because that would be suspicious. Instead, we work intelligently and gradually to make the process feel completely natural.
Our Booster Team is made up of professional players who perfectly understand how to keep a low profile. They're not just good players, but they know how to play in a way that doesn't raise suspicions.
The Future of Boosting in League of Legends
Look, the reality is that Riot has been trying to patch boosting for 15 years without success. If they could do it, they would have done it already. The problem isn't that they don't have the technology, but that it's conceptually impossible to distinguish between boosting and legitimate play without creating massive false positives.
Every time Riot implements a new measure, the boosting services adapt. It's a cat-and-mouse game that's been going on for years, and the boosters are always one step ahead. Not because we're smarter, but because we have more flexibility to adapt.
Boosting will continue to exist as long as there's demand for it, and the demand will continue to exist as long as League of Legends' ranked system is so important to players. It's the reality of the game, and Riot knows it.
Security Remains High
After analyzing all of Riot's recent updates and our own work methods, I can confidently tell you that boosting is still a safe option.
The risks are minimal, especially if you choose a reliable service like ezlol.gg
The key is to understand that not all boosting services are the same. Some are riskier than others, and it's important to do your research before signing up for any service.
At we've built our reputation on safety and quality, and that's not going to change.
If you are thinking of hiring a Boosting Service, do it with confidence. Methods have evolved alongside Riot's detection measures, and security remains the number one priority for serious services.